A path-drawing puzzle game that fits in your pocket.
Solvix is a minimalist logic puzzle inspired by Hamiltonian path problems. Each puzzle places nine numbered checkpoints (1 to 9) on a small grid. Your job is simple but never trivial: draw a single continuous path that starts at 1, ends at 9, touches each numbered cell in order, and fills every single empty cell along the way. No backtracking, no skipping, no gaps.
The premise is easy enough to explain in a sentence. The depth comes from how cleanly a 5×5, 6×6, or 7×7 grid can disguise dead ends, force tough decisions, and reward spatial intuition. Solvix is the kind of game you pick up for two minutes and put down twenty minutes later.
Path-drawing puzzles have been around in print magazines for decades — variations on "snake" puzzles, "ring" puzzles, and the classic Hamiltonian path. We built Solvix because we wanted a polished, mobile-first version of that experience: instant load, smooth touch input, no ads in your face during play, no friction.
Most online puzzle sites bury the game under banners and pop-ups. We wanted the opposite: a clean board, a clear goal, and progression that respects your time.
Three levels — Easy (5×5), Medium (6×6 with walls), Hard (7×7 with dense, shifting walls). Solve all three to log a score on the daily leaderboard. Fast players measure themselves in seconds, not minutes.
A 200-level campaign organized into eight chapters. Each chapter introduces a new twist — walls, fog of war, time pressure, moving walls, expert combos. Boss levels at 25, 50, 75 and beyond reward sparks you can spend on hints. The progression is designed to teach mechanics, then mix them.
Real-time head-to-head racing. Choose a Quick Match for ranked ELO play, or create a private room (up to ten players) and pick your own modifiers: dense walls, moving walls, a 90-second timer, or fog of war. First to finish wins. Custom rooms are perfect for friend groups.
Solvix is a small independent project, not a venture-funded studio output. The puzzle generator runs entirely on the device — no server round-trip per level. Multiplayer rooms use Supabase realtime channels. The whole site is a single-page React app served from Vercel's edge network. We don't track you across the web, we don't share data with brokers, and we don't run intrusive popups.
We're a tiny team, so feedback actually reaches us. If a puzzle felt unfair, a level was too punishing, or you have an idea for a mechanic, write to playsolvix@gmail.com. We read everything.
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